The Tower of Zot is a fantastic dungeon in the Final Fantasy XIV game. Here, you can find powerful enemies that require different strategies to defeat. This guide will walk through how players should take on this challenging dungeon and what they should expect to encounter inside.
The “ffxiv endwalker tower of babil” is a guide that helps players through the difficult and long-winded process of leveling their FFXIV Endwalker.
The first dungeon in Final Fantasy XIV: Endwalker, Tower of Zot, is full of surprises for those of us who have grown bored of grinding on Matoya’s Relict and Phlegethon in recent months. Continue reading to find out how to defeat the deadly Magus Sisters and defeat the Tower of Zot.
Endwalker Tower of Zot Walkthrough in Final Fantasy XIV
The good news is that, apart from the monster fights, Tower of Zot lacks any special gimmicks or hard mobs. You may just go on as usual, with the tank pulling as much or as little as it desires.
The boss bouts, on the other hand, are when things become truly hard. You fight against a single Magus Sister in the first two battles, then all three in the final battle.
Take notice of the strikes and patterns from the first two encounters, since they will reappear in the final one. Minduruva, the tiny red sister, may be found a few minutes within the tower.
With its complexity, Minduruva may be a wake-up call, but as long as everyone is paying attention, it shouldn’t be too much of an issue. To begin, here’s a rundown of the boss’s attacks.
- Manusya Bio – A tankbuster that also poisons the target. If you’re healing, you should get rid of the poison as soon as possible.
- Manusya Blizzard III – The boss launches blizzard strikes from the middle of the area in twelve cones. To avoid, you must stand in the gaps.
- Manusya Fire III – AoE with a large doughnut. In the safe zone, stand near to the boss.
- Boss fires many AoEs that travel across the area and along the edge in Manusya Thunder III. You’ll need to avoid and move away from the boss.
- The Boss in Manusya Bio III employs a large AoE that spans the whole stage in front of it. To evade the assault, you must go to the unmarked side behind it.
- Dhrupad – After each Transmute spell, applies a damage-over-time debuff to all non-tank players (explained below).
In addition to all of these strikes, the monster has two alternative variants. When the boss uses a single-target version that you can’t dodge, you’ll have to buff and heal your way through it.
Finally, Minduruva will cast Transmute orbs, which will then cast the spells listed above from that place. Transmute Blizzard III is usually the first transmute spell, however the easiest method to figure out which attack is coming is to look at the buffs the monster has, since they will indicate which assault is coming.
The main issue with Transmute spells is that the boss may use other spells or even additional Transmute spells on top of them, requiring you to evade numerous strikes at once.
Basically, you’ll have to wander about the whole fight, and the healer should maintain barriers or regen on to offset any damage.
Sanduruva should be a little easier than the previous boss if you know how to deal with his status affect strikes. Here’s a rundown of all of the boss’s attacks once again.
- Isitva Siddhi is a tankbuster with a high damage output. It is necessary to attenuate and heal.
- Boss launches a big AoE in a straight path straight ahead towards a selected player.
- Manusya Berserk – The boss generates five orbs that burst in a small AoE surrounding the arena. If a player is struck by the explosion, they will become Berserk, losing control of their character and running straight up to the monster.
- Prakamya Siddhi – AoE that hurts the boss’s immediate region. After Manusya Berserk, it’s common to use this to strike status-affected players.
- Manusya Stop – The boss teleports to the middle of the arena and uses Stop on each player one at a time. Because you can’t heal or avoid stopping, the squad should spread out to reduce damage from the strikes that follow. After that, you may heal.
- Manusya Confuse – The boss jumps from the ring, and five replicas of himself descend in a circle. Four of them are really orbs that will burst and send you into Berserk mode. Except for the genuine version of the boss, who will remain motionless, each version will execute an emote. When you discover the one who is still standing, go behind it to the arena’s extreme edge, where the safe zone will emerge.
Later in the fight, Sanduruva usually alternates between Stop and Confuse, but may sometimes throw in another strike.
None of these are really tough to avoid if you know what to look for, so just keep chipping away at the boss’ health and you’ll knock her down without too much trouble. Now it’s time for the real fight.
The Magus Sisters are the last bosses.
The final fight will begin with Cinduruva alone, who will fire a single strike before the other bosses arrive.
- Samsara – You’ll have to minimize and evade an unavoidable room-wide AoE.
The other two bosses have now joined in, and they are using the Magus Sisters’ trademark move, Delta Attack, together. This move will be used many times throughout the conflict and comes in three distinct versions, as seen below.
You’ll know which move the sisters are about to use because they’ll say something about ice, fire, or thunder before they do it.
- Blizzard III – You’ll have to dodge and weave your way through the AoE strikes while also keeping an eye out for markings that indicate where a large chunk of ice will fall on the field.
- Fire III – Three separate assaults; multiple donot AoEs will spread throughout the field, and Sanduruva’s line AoE will target players as well. Furthermore, markers will target random players for assault, requiring them to spread out.
- Thunder III – All three possess a variety of AoE strikes that vary in size and pattern. Line AoEs will be sent throughout the arena, along with stack markers. Make sure the party stacks when the markers appear to lessen the amount of damage taken.
The Magus Sisters will use their usual attacks when they aren’t employing Delta Attacks. Cinduruva will once again use Samsara to inflict unavoidable damage, so make sure you repair the status ailments and keep the party’s health high.
Your team should concentrate all of their assaults on Cinduruva, since if you kill one of the other sisters first, Cinduruva will just resurrect them. Simply remember the Delta Attack and regular attack patterns, and keep chopping away at Cinduruva.
Fortunately, after she’s defeated, you won’t have to worry about Delta Attack or Samsara, and defeating the other two should be simple.
Guides that are related
Don’t be discouraged if you have to restart the fight a few times since it might be a great challenge. Check out our FFXIV guides website for even more tips and walkthroughs on Endwalker.
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